For information on symbols and base game instructions, please see the in-game help menu.
Bonus features
Chain Lightning
Two corner symbols shoot out an electrical arc hitting symbols. These are then transformed into one of the corner symbols.
Light Beam
Light rays shoot out vertically and horizontally from a symbol on the grid. All symbols in the affected column and row are transformed to other symbols.
Crystal Warp
A symbol is selected on the grid. The chosen one and all matching symbols are warped to other symbols.
Nova Blast
A symbol is selected on the grid and explodes. Adjacent symbols are removed from the game in this huge explosion. The detonation then retracts and creates a core of symbols. This consists of the same symbol.
The game continues normally after the effect, allowing the crystal charge meter to charge up for more effects.
The game can become Super Charged. When the crystal charge meter is fully loaded, it is possible to super charge the game by winning on additional symbols. If you manage to win on enough symbols and fully super charge the crystal meter, you will receive cash prizes that are multiplied by 3!
Gemix includes different worlds. Each world is assigned three different patterns. The currently active pattern is indicated on the screen. To clear a pattern, you have to achieve wins on the indicated grid positions. Clearing a pattern activates the next pattern for the current world. If you clear three patterns in a world, you reach the next world and you are awarded the World Bonus.
The World Bonus is increased with any win during a game round. Each world has a unique wild symbol that can appear on non-winning game rounds.
These wild symbols substitute for any other symbol to help comprise winning combinations. Those are removed if part of a winning combination.
Miner’s world
Wild symbols drop down from the top and land on different positions in the grid, replacing the regular symbols. Up to 10 wild symbols can appear.
Princess’ world
An edge symbol is picked to act as a starting point. The symbol is turned into a wild symbol. It then spreads to adjacent symbols until it reaches one of the edge symbols of the grid.
Wizard’s world
Up to 8 sticky wilds can appear in different positions on the grid. The sticky wild symbols do not drop down when symbols below are removed. They are also not removed when part of any winning combination. Sticky wilds stay for one game round or until Crystal Charge is triggered.